I've always loved game design, since I was 8 years old and tried to make my first game in Q-Basic. While my techniques are now a lot more refined, my drive to create compelling, original games remains intact. Oh, and the BA in Game Art and Design doesn't hurt.
Menu Day
Fri, 02/12/2010 - 00:34

So I guess it's been a week since I last posted, having gotten infected by the animation bug and that. Well, animating is definitely time-consuming work, but I'm happy to say that the intro is nearly complete on Squirrelfall and I'm very pleased with the results. I got to a mental checkpoint in it today and decided it was time to work on some other areas for the rest of the day: namely, the menu.
The menu had been a temporary menu that was functional since the very beginning, and had therefore been neglected for updating. Today I decided I couldn't take it anymore and wooped up a snazzy new menu. Not only that, I added an options button and the options menu ... and soon - soon - the options contained within will be functional.
Per usual, you can check out all the sweet progress at the Squirrelfall project page.

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